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Mini-Marathon Banner
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Mini-Marathon Description:
Even though there hasn't been a whole lot of time for a full-fledged Marathon, that won't stop us from broadcasting! Tune in to our weekly programs (dubbed Mini-Marathons), as we play through various games... for charity!

All the money raised will go to the 
World Food Programme, a charity devoted to fighting malnutrition and disease.

WFP Banner
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What's a Mini-Marathon?
Mini-Marathons are just like traditional Marathons, albeit a bit more... well, mini. They entail selecting a charity and setting a donation goal for the entire month. Then, every friday starting at 3:30PM Eastern Time (UTC -4) for anywhere from 9 to 12 hours, broadcast a game. We may play one game per week, or if it's longer, play the same game for multiple weeks. At the end of the month, the time spent playing would be comparable to that of a full-length Marathon.

Why Mini-Marathons?
A lot of time, effort (and love) went into making ExtraLives.org possible. Who wants to see the site be dormant for months until there's time for another Marathon?

What games will you play?
As of now, there's no official schedule. Tune in and find out!

Will the whole team be there?
I can assure you it won't be just me (Tim) broadcasting all of the Mini-Marathons. However, everybody has different schedules so I can't go into specifics. 

There are a lot of unplanned details, aren't there?
There certainly are. The whole idea is still experimental and untested, so some elements of the broadcasts haven't been set in stone quite yet.

I want to watch, but I'll be away. What do I do?!
This time, provided there are no unforeseen technical issues, we'll be recording all of the Mini-Marathons so you can re-watch it whenever you'd like!

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Broadcasts:
We played a whole slew of different games during the Minithons. Here's a breakdown of the each Minithons:

October 2nd, 2009 (The Oregon Trail, The Legend of Zelda: Majora's Mask)

I guess it was to be expected if all I drank was what amounted to sewer water...

I started off playing The Oregon Trail, everyone's favorite semi-"educational" game. There were a couple of reasons for this choice. First off, who doesn't like to drink contaminated water until they die of dysentery? Second, I was testing out the idea of potentially having a full-fledged Oregon Trail Marathon. Considering that people began to ask to start playing a new game within a few hours, I think it's safe to say that'll never actually happen.

So, we decided to pick a new game (which ended up being Majora's Mask). I never actually completed the game (finished Great Bay Temple and called it a night), and I wouldn't until the Legend of Zelda Marathon-- nearly 3 months later.

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October 9th, 2009 (Banjo-Kazooie)

Okay, so I'm no good at Banjo Kazooie.

After realizing the first Minithon could have been planned a little bit better (one can only contract dysentery so many times before the novelty wears off), we organized a split-screen Banjo-Kazooie race. This marked a return to the two-screened format that was only previously used for our first Marathon (and would show up in later Marathons as well).

Needless to say, American Steve is our resident Banjo-Kazooie expert and had not only beaten the game, but also got 100% completion before I was even 80% of the way through. Even after his N64 froze, Steve still found ways to beat me. Well, I never said I was necessarily good at the game!

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October 16th, 2009 (The Legend of Zelda: Ocarina of Time)

People were staring at that pause screen for a while...

Hey, turns out the Legend of Zelda Marathon was actually not the first time we had a split-screen Zelda race! Actually, the only reason we ever had a Zeldathon was due to the Minithons. Every time we played Ocarina of Time, we'd end up on the front page of Ustream and have 300+ viewers (compared to the regular 100 to 150 or so).

We never did finish Zelda on October 16th because I became rather sick. I had been feeling pretty terrible all day, and while a big cup of coffee and some Excedrin helped for a few hours (hence why I felt alright in the beginning), it just didn't last. About 80% through Ocarina of Time, I felt so awful that I had to call it quits. About 24 hours later, I'd end up in the emergency room with a 104.2 degree fever. That can really put a damper on your plans, believe me.

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October 23rd, 2009 (Pikmin, The Legend of Zelda: Ocarina of Time)

Hey, I actually won!

Luckily, I was feeling better by the next Minithon, so we had another two-screened race. Peter stepped in for Steve here and we played some Pikmin. Surprisingly, I won this one, proving that I can indeed play video games without falling deathly ill after all.

Ah, but we couldn't just forget about Ocarina of Time (the game that nearly killed me). I couldn't just let the game win like that! Peter continued where Steve left off and we finished up the game. It was a tight race, right up until the end. It was so close, in fact, that it's difficult to declare a winner! Look at the two pictures below and decide who you think actually won.

Peter lays the last hit into Ganon...
...but I finish the ending dialogue and credits first.

Did Peter win because he defeated the final boss first? Or did I win because I can tap the A button slightly faster and got to the official "The End" screen first?

(Okay, okay, I realize Peter probably won-- you can't fault me for trying, though...).

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October 30th, 2009 (Shaq-Fu, E.T. the Extra-Terrestrial, Superman 64, and Big Rigs: Over the Road Racing)

Considering it was almost Halloween, what better way to celebrate by playing some TERRIFYING... -ly bad games! These are some of the worst games ever made. In fact, they were so bad, everyone else was too mortified to play them, leaving me to go through them on my own.

Get it? Because Diesel is a fuel and not a name. Ha ha ha! ...wait, come back! I have to fight you!

Shaq-Fu was... pretty awful. The storyline was incomprehensible. If I recall, Shaq was off to a charity basketball game when some Chinese shop owner threw him into another dimension where he's supposed to rescue this kid. You end up fighting a bunch of random and clich
éd characters to do so, including the missing boy's own father (who wants to test if you're worthy enough to save his son...? I don't get it either). It doesn't help that every other character is much more powerful than you are. I literally beat the game just by using the same attack over and over (a roundhouse kick to the face).

I've never watched the movie E.T., but I'd imagine there aren't this many holes in the story... right?

E.T. is a cherished film. E.T. is also a terrible, terrible game. When you're not falling down holes, you're... actually, no. You're always falling down holes. That's all there is to this game. Then you die.

Lex wins. He always wins. Don't fight it.

Superman 64... where do I begin? The controls are broken, causing Superman to fly all over the place for no real reason. The levels are bland and offensive to all the senses. The missions are pretty bad as well. Superman flies through rings, picks up the occasional car, blows some tornadoes away and saves some people running around aimlessly atop a skyscraper. Why does Superman do this? Well, if he doesn't, you get to see the screen above. Lex wins. A lot. Get used to it.

Plus, the storyline is totally pointless. Lex Luther sucks you and your friends into a virtual word. An evil virtual world. Then again, this game was made in 1999... maybe it reflects the anxiety regarding the Y2K bug? Yes, that must be it! Perhaps we should praise Superman 64 for effectively reflecting the mindset of a nation. The stark, bleak virtual worlds depicted in this game are representative of the collective fear that computers shall be the downfall of us all at the turn of the century. This game is not garbage-- it's a valuable historical record! It's art!

...Yes. That is what we should assume.


People praise the Grand Theft Auto series for its large, open-world environments. Still, nothing compares to Big Rigs: Over the Road Racing, a game where you can literally go anywhere-- even right off the edge of the map! The game is completely unfinished, and how the developer (Stellar Stone) managed to sell it in stores just boggles my mind. Let's take a look at some of its flaws, shall we?

Barring the fact you can drive off the edge of the levels, you can also drive through houses, trees, signposts and bridges. The brake lights have a tendency to detatch from the truck and float freely. Your truck can scale vertical walls with no impact on its speed, steering or traction. All of the trucks have a top speed of about 80 miles per hour. That is, if you're going forward.


Throw the truck in reverse, and it never stops accelerating. I kid you not. I managed to get up to FIVE TRILLION MILES PER HOUR (no exaggeration) going in reverse. It's hard to see because it's dark, but the numbers are literally overflowing out of the speedometer. Oh, and need I mention the instant you take your finger off the reverse button, the truck stops instantly? Please explain to me why going in reverse at five trillion miles per hour and stopping is instantaneous, but getting a truck to stop while it is going forward at 80 miles per hour takes a few seconds.

And you know what? Those aren't the only flaws.

The game's packaging advertises that the big rigs are hauling illegal cargo across the country and it's up to you to evade the police. Well, there aren't any police in the game (and my truck didn't have a trailer, so I doubt it's carrying much of anything). The only other vehicle on the track is another big rig that's supposed to be your opponent and you're supposed to race it to the end of the course. However, there's a problem. It never moves from the starting line. You always win and are presented with a lovely trophy and a message proclaiming "YOU'RE WINNER!"

If you're really desperate, pressing tab lets you switch between controlling the two trucks. Doing this periodically might actually give the impression that you're actually racing. ...Or at least it would if the game didn't crash whenever you tried to switch back!

Don't play this game. Please. I'm begging you.

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Conclusion:
Thanks for your support everyone! We not only met our $500 goal for the World Food Programme, but exceeded it, ultimately raising $600. That's equal to 2,400 meals for starving people worldwide!

The broadcasts ran every Friday night in October, making for a total of five Mini-Marathons. During those 53 hours and 25 minutes, we featured on the Ustream homepage twice (so whenever someone would visit Ustream, our program would play automatically). We received 27,712 views, a new record for us (surpassed only by the Legend of Zelda Marathon), over the course of these broadcasts. The total time viewers spent watching us was over 157 days! Thanks again!



Site by Tim Troppoli, artwork by Chris Bo. Everything else is © their respective owners.

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