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Legend of Zelda Marathon
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Marathon Description:
Since Christmas is quickly coming up (or, at least it was when I wrote this), what better way to celebrate than to watch a Marathon featuring everybody's favorite elf, Link! (Yes, I know he's technically a Hylian, but work with me on this...).

We'll be playing through a whole bunch of games in The Legend of Zelda series, including...
  • The Legend of Zelda (NES)
  • Zelda II: The Adventure of Link (NES)
  • The Legend of Zelda: A Link to the Past (SNES)
  • The Legend of Zelda: Ocarina of Time (N64)
  • The Legend of Zelda: Majora's Mask (N64)
  • The Legend of Zelda: The Wind Waker (GC)
  • The Legend of Zelda: Twilight Princess (GC/Wii)
Plus, we've had the (mis)fortune of acquiring a Philips CDi! For those of you who don't know the significance of this, the CDi is the only non-Nintendo system to feature Legend of Zelda games. As you can imagine, these games don't quite measure up to the standards set by their Nintendo-made counterparts (as evidenced here).

In any event, we'll also be playing (or trying to play)...
  • Link: The Faces of Evil (CDi)
  • Zelda: The Wand of Gamelon (CDi)
  • Zelda's Adventure (CDi)
All the money raised will go to the Free the Children, a charity that provides clean water, healthcare, food and education to children in developing nations!

Support Free the Children!
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Why Zelda?
Why not? We like Zelda. You (probably) like Zelda. Everybody likes Zelda. This also gives us a chance to play through and comment on those Legend of Zelda games for the Philips CDi.

What's the criteria for completion?
The Legend of Zelda is over once we've beaten Ganon. We consider Zelda II done once Link's Shadow is defeated. A Link to the Past and Ocarina of Time are done once we've beaten Ganon (again). Majora's Mask is completed once the final form of Majora is destroyed. Both Wind Waker and Twilight Princess are over with once Ganondorf is beaten.

What system will you play the games on?
We'll be playing The Legend of Zelda and Zelda II on both the Zelda Collector's Disc on the GameCube and the Virtual Console on the Wii.

Ocarina of Time and Majora's Mask will be played on their original cartridges and on the Virtual Console.

Wind Waker will be played on the GameCube and we'll have a copy of Twilight Princess for both the Wii and the GameCube.

Will you be playing through New Years?
You bet! To the best of my knowledge, this is the first ever trans-decade video gaming Marathon to be broadcast live over the internet. An accomplishment that just rolls off the tongue. Somebody call the Guinness World Record people.

I want to watch, but I'll be away. What do I do?!
Provided there are no unforeseen technical issues, we'll be recording the entire Marathon so you can re-watch it whenever you'd like!

What's this I hear about raffling off a CDi?
We're raffling off the Philips CDi (and 18 games) to donors! For every $5 donated, you will receive one entry in the raffle. The CDi works perfectly, is worth approximately $100 and comes with everything shown below (except the backpack-- that's mine):
You could win this!
(Click for larger image)
 Includes:
  • Philips CDi 220/37 system
  • One remote (with joystick)
  • Power cables
Games:
  • Compton's Interactive Encyclopedia (2x)
  • Pinball (2x)
  • Paint School I
  • Palm Springs Open (2x)
  • Video Speedway (2x)
  • Tell Me Why I
  • Power Hitter 
  • Escape from Cybercity (2x)
  • Voyeur
  • Top Gun
  • Battleship (2x)
  • Link: The Faces of Evil
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Banner Contest:
We held a contest to design a banner for the Legend of Zelda Marathon. Once all of the entries were received, we set a poll up to let you guys vote on your favorite banner. The top three banners were placed in a random rotation and were made by Dr. Pain (who won 27% of the total votes), Smithy Smitherson (who received 19% of the total votes) and Hinkles (who also garnered 19% of the total, just 1 vote less than Smithy Smitherson).

Usually, I'd include the total number of votes each banner had here but... well, something happened and the results were lost. I think I might have overwritten them with the N64 banner contest results accidentally... whoops. In any event, here are all of the entries in the contest:


...by Dr. Pain.


...by Smithy Smitherson.


...by Hinkles. (Hinkles #3 in the poll)


...by Hinkles. (Hinkles #2 in the poll)


...by Hinkles. (Hinkles #1 in the poll)


...by Drew.


...by Papermariofan


...by Eli Schumacher.


...by Tom.


...by Anonymous.


...by Nintendud.
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Synopsis of the Marathon:
    If anybody remembers the first Pokemon Marathon, I made a comment somewhere along the lines of, "You know guys, I don't think we'll ever do a Zelda Marathon."

    Fast-forward a few months. It's early November and I'm looking for Marathon ideas for December. Having decided that the initial idea of an N64 Marathon (which would eventually become the 64 Hours of the Nintendo 64 Marathon) would be far too expensive in terms of the games we needed, we settled on a Legend of Zelda Marathon. Everybody loves Zelda, right?

    The Marathon started at noon, December 30th. Before it officially began, we occupied our time messing around with the Philips CDi that I had ordered to showcase some infamously awful Zelda games. As is to be expected with that wretched console, every single game we played on it was utter trash. The on-rails shooter, Escape from Cybercity, relied on superhuman reflexes to progress and rewarded the player with nothing but cheesy cutscenes. Video Speedway eschewed background music in favor of an engine "sound effect" that serenaded the player with a constant, droning, farting noise. Voyeur was some sort of semi-pornographic point-and-click game and Hotel Mario's embarassingly-bad cutscenes were matched by its repetitive and bland gameplay. Lovely.

    Noon rolled around and we split into two teams, Team Navi and Team Tatl (named for Link's fairies in his N64 games). The first game on the list was the original Legend of Zelda on the NES. I played for Team Navi and used the version on the Wii's Virtual Console while Peter played for Team Tatl and used the GameCube Zelda's Collector's Disk. While Team Tatl initially pulled ahead, both teams eventually found themselves lost in Ganon's lair where Team Navi had a chance to catch up. At the final, climactic battle, Team Navi beat Ganon mere seconds before Team Tatl, bringing the game's total completion time to 5 hours, 32 minutes.

    Zelda II: The Adventure of Link was up next. Just like the first Zelda, Team Navi played via the Virtual Console while Team Tatl used the Collector's Disk. I suppose this matchup was a tad unfair, seeing as how Peter, playing for Team Tatl, had actually completed the game before whereas American Steve on Team Navi had not. Despite Team Navi putting up a good fight, Team Tatl ended up defeating Dark Link first with a total completion time of 7 hours and 40 minutes.

    Once Zelda II was finished, we moved on to The Legend of Zelda: A Link to the Past. Peter on Team Tatl played the Game Boy Advance version while I played for Team Navi and used the Virtual Console. It turns out that the Game Boy Advance version runs quite a bit faster than the Virtual Console version does (though I suppose that slight advantage is meaningless compared to the fact that it took me at least an hour to finally defeat the Helmasaur King). This race was pretty stacked from the start and after about 7 hours and 9 minutes, Team Tatl had defeated Ganon and completed the game.

    Instead of moving on to the next game on the list, The Legend of Zelda: Ocarina of Time, we decided to take a break and load up the good 'ole CDi to play a little bit of Link: The Faces of Evil. Despite technically being a Zelda game, it was not actually made by Nintendo (and it really shows). Instead, it was created by a Russian-owned company called Animation Magic. And... well, at least half of that name applies-- there is a lot of animation in the game. Bad, bad animation rife with embarrassing dialogue, incomprehensible plot points and bizarre characters.

    The gameplay isn't any better. The game never distinguishes between background and foreground, a problem that usually results in the player unwittingly jumping into a bottomless pit. Holding down and button 2 causes Link to enter doors AND open the menu screen. The lamp sucks down absurd amounts of lantern fuel in just a few seconds, resulting in repeated slogs back to the Morshu's store. Ropes disappear whenever the player uses them. Enemies appear out of nowhere and once you kill one there's always another to take its place. Link takes several seconds to put up his shield to defend himself. The jumping controls are unbelievably unresponsive and stiff. This isn't aided at all by the CDi's controller which is very much like a DVD remote with a joystick. If the controller isn't pointed directly at the CDi console, the system will just ignore all of the controller inputs. If you're too lazy to read all of that, know this: the game is a disaster. Don't play it. Needless to say, we never actually beat it and moved on to the next game.

    Once we were done torturing ourselves with the CDi, we began The Legend of Zelda: Ocarina of Time. Naming our characters "VINCE" and "B. MAYS", we set out on a mighty quest across the vast land of Hyrule to determine which spokesman was worthy of the title of "King of Infomercials." Mike, playing for Team Tatl, played as B. MAYS and soon captured the lead, leaving VINCE on Team Navi (my team) far behind. This lead would soon become slimmer as both teams switched players halfway through the game. Jeff substituted in for Mike on Team Tatl and American Steve took over for Team Navi. Eventually, Team Navi caught up (as one would hope, considering the fact that the team name comes directly from this game). Fun fact: We were about halfway through the Spirit Temple when it became 2010 on the East Coast-- this Marathon was so long that it spilled over into another decade! Eventually, Team Navi (VINCE) managed to defeat Ganondorf before Team Tatl with a completion time of 10 hours and 51 minutes. Vince coming out ahead of the legendary Billy Mays? Something isn't right there-- we've got to revisit that one day.

    The Legend of Zelda: Majora's Mask was up next. Now I'm sure a lot of you will disagree with me, but Majora's Mask is probably my favorite game in the series. Despite it being a bit shorter than Ocarina of Time, the atmosphere, emotion and general depth of the gameplay and sidequests give it more of a lasting appeal than its predecessor. But hey-- that's just my opinion. So... Jeff played for Team Tatl and I began to play for Team Navi. Turns out you can defeat the first true boss encounter, Odolwa (in Woodfall Temple) in a matter of seconds if you've mastered the quick spin attack (which is a lot easier to do with a GameCube controller, I'd like to add). After playing through Snowhead Temple, American Steve took over for me on Team Navi and proceeded to play through Great Bay Temple. Then his game froze. Considering the odd nature of saving in Majora's Mask, he essentially had to start the entire area over again from scratch losing hours of work. Despite all of this, the lead never shifted away from Team Navi who eventually defeated Majora, the final boss, in 10 hours and 51 minutes. That's not a typo! According to the recorded material, the completion time for Majora's Mask was the same as Ocarina of Time!

    The Legend of Zelda: The Wind Waker was an odd case. We had intended to play it all the way through. There was just one problem with that, though-- turns out we're all pretty terrible at Wind Waker! Besides the fact that it was putting us behind schedule, it just wasn't much fun watching us get lost and die all the time. So, we put up a poll asking if we ought to move on to Twilight Princess and the vast majority of you agreed it was the best idea. Because the GameCube and Wii versions of Twilight Princess were mirror images of each other (Link is usually left-handed but he's right handed on the Wii version to accommodate most right-handed players), we thought it be neat to have the games running side-by-side.

    But then, disaster struck. After hooking up the Wii, we turned the TV on, expecting to begin playing. However, within seconds of it powering on, it blinked off. The thing just refused to turn back on. Our 17 year old, 27" CRT Sony Trinitron, which we had used for every Marathon so far, was soon pronounced dead. Pay your respects here:


    And the worst tragedy of all is that the rest of the Marathon had to be played on a tiny little 13" CRT...


    Why yes, that is my den (and those are Post-Its from Rutgers University).

    So, while we figured out what we were going to do for the remainder of the Marathon, I hooked up the good old CDi again and played some Zelda: Wand of Gamelon. This is essentially the same exact game as Link: The Faces of Evil except you play as Zelda and the locations and storyline are somewhat different. It's still a terrible game. Don't play it.

    Once we had our fill of another awful CDi game, we pressed on (with just one screen now) with The Legend of Zelda: Twilight Princess. Peter took up the controls. After naming Epona "RIP TV" in memory of our recently deceased television, he was off. Later down the line, the controller would be passed off to Jason and eventually American Steve (I really can't say I enjoyed Twilight Princess too terribly much). As was the case with Wind Waker, between the fatigue and lack of sleep, we just weren't playing the game very well. Considering the Marathon had already lasted almost 80 hours, we decided to call it quits (but not before playing a bit of Hotel Mario and Zelda's Adventure on the CDi one last time). We ended the Marathon with one final climactic battle against Ganon in Ocarina of Time (who knew you could use bottles to reflect his energy blasts?). Thanks for tuning in and making this our most successful Marathon to date!

    As for what happened to the television, well...


    ...a few weeks later, after making sure there was no sort of miraculous recovery, we dropped it off at the local recycling center (yes, that's me in the screen's reflection). Farewell, TV-- we'll miss you.
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Schoolhouse Details:
    The $12,219.20 raised from the Zelda Marathon is going to be used to fund the construction of a schoolhouse in Ecuador. While I don't have many details quite yet, I do know that construction takes about 8 to 10 months and that we'll receive updates twice a year (the first one should be coming shortly).

    While the following are not pictures of our schoolhouse, they are examples of other schoolhouses built in Ecuador by Free the Children-- consider them representative of what ours may look like.




I'm actually quite impressed with the size and quality of the schoolhouse-- it looks well constructed and pretty comfortable inside. Good job, guys-- this is something we can all be proud of.


And what use would the school be without some children to go with it?

Agan, just a reminder-- this is not our school. Ours will be built in the coming months-- the photos are merely there to give a representation of what it will likely ultimately look like. 


Free the Children recently sent me this photograph of Ecuadorian children standing out in front of a schoolhouse. The frame is signed by various members of Free the Children staff (click the image for more detail).

I am not sure if this is a photo of our schoolhouse but I will let you know if I find out any new information!
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Conclusion:
    I remember looking at the Free the Children website in early November and noticed that they had constructed hundreds of schools for children in developing nations. While I was initially captivated by the idea of raising enough money to build a school, one simple fact grounded me back in reality-- they cost $8,500. Although our last Marathon raised a respectable $2,000 for UNICEF, that was still thousands away from funding a school.

Turns out we had nothing to worry about.

The initial goal for The Legend of Zelda Marathon was set at $2,000. Thanks to everyone's generosity and support, we not only met our goal but exceeded it by over $10,000, raising a total of $12,219.20 for Free the Children! That money will be put toward constructing a school in a developing nation, filling it with books and furniture, paying for teacher training programs and salaries and providing a school lunch program.

We played through The Legend of Zelda series for nearly 81 hours straight. During this time, we received over 300,000 total viewers (313,298 to be exact). The total time everybody spent watching the broadcast was 2,656 days and 27 minutes-- that's more than seven years! Honestly, between the massive amount of money raised and the enormous number of viewers, this Marathon surpassed all of our wildest expectations.

Of course, we could not have been nearly this successful if it wasn't for all of you who watched, donated and spread the word. First and foremost, I'd like to thank everyone over at Reddit who upvoted the posting about the Marathon, getting it not only to the top of the gaming page, but also letting it break through to the first page as well (here's a link to the AMA everyone requested). I'd also like to thank FriendCodes.com for advertising our Marathons since our very first broadcast. Additional thanks go out to The Sacred Realm, GameMarathons.com, Legend Zelda, Zelda Capital and all of you who advertised our Marathon on social networking sites and various forums. We couldn't have done it without you guys!

So, as you may remember, the Marathon was formatted as a race between two teams: Team Navi and Team Tatl (named after the fairies in the N64 Zelda games). Who won? Let's take a look...

Team Navi Completion Times:
  • The Legend of Zelda: 5:13:34
  • Zelda II: N/A
  • A Link to the Past: N/A
  • Ocarina of Time: 10:31
  • Majora's Mask: 10:13
Team Tatl Completion Times:
  • The Legend of Zelda: 5:13:48
  • Zelda II: 7:38:29
  • A Link to the Past: 9:47
  • Ocarina of Time: N/A
  • Majora's Mask: N/A

Just a brief explanation of the table above-- the two-screened race was formatted so when one team beat the game, both teams would move on to the next one. We did not wait for both teams to complete the game. The "N/A" means that the team did not complete that particular game, as the other team had finished it first.

You may notice that Wind Waker and Twilight Princess are conspicuously absent. There's a reason for that! About halfway through Wind Waker, we realized that there was no way we'd have the time to be able to complete both Wind Waker and Twilight Princess. We made a poll and nearly everyone opted to switch over to Twilight Princess (where we'd have a mirrored race with one team on the GameCube and one team on the Wii). Well, disaster struck-- one of our televisions died. Due to this, we no longer had two screens and could not continue the racing format. I'll miss that television...

I just want to thank everyone again for making this fundraiser such a success and I hope to see you at our next Marathon!


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